I'm working on materials for my upcoming full-day seminar, "Better Software --
No Matter What," (see http://www.aristeia.com/seminars_frames.html for scheduled
offerings) and I've put together a draft of the portion of the seminar on the
guideline, "Make Interfaces Easy to Use Correctly and Hard to Use Incorrectly."
This is essentially an extended version of the arguments I advance in my recent
IEEE Software article (
http://www.aristeia.com/Papers/IEEE_Software_JulAug_2004.pdf).
The materials include a number of examples of interfaces that violate the
guideline, but I'm interested in other examples, because too many of mine are
drawn from C++ and Windows. (The talk is language- and platform-independent.)
If you have time and interest, I'd appreciate it if you'd take a look at the
materials at http://www.aristeia.com/Personal/easyhard.pdf and let me know if
you have any other examples that would reinforce my points. If you have other
comments on the materials in general, I'd welcome those, too.
Thanks very much for your help in my campaign to identify ways for programmers
to improve software quality.
Scott
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